PrizePicks Player Picks · Rule explainer

Demons &
Goblins,
unmasked.

They are adjusted PrizePicks player-stat projections—not separate games. A Demon makes the More line harder for higher potential payout; a Goblin makes it easier for lower potential payout.

The fast answer

One player. Three possible versions of the line.

S

Standard

The usual Player Pick projection. It normally presents both More and Less choices.

D

Demon

A tougher adjusted More projection. It can raise the potential payout shown for the full entry.

G

Goblin

An easier adjusted More projection. It lowers the potential payout shown for the full entry.

Demon vs. Goblin

The icon changes the line first—then the payout.

PrizePicks can show standard, Demon, and Goblin versions of a player’s projection when available. The exact projection and payout are entry-specific, so check the current board rather than relying on a fixed multiplier chart.

Baseline

Standard line

The default player-stat question: will the player finish More or Less than the listed projection?

Available choice
More or Less
Line change
None

Red icon

Demon line

The More threshold is set higher than the normal version. It is harder to clear and can increase the displayed entry payout.

Available choice
More only
Line change
Harder than standard
More only →

Green icon

Goblin line

The More threshold is set lower than the normal version. It is easier to clear and can decrease the displayed entry payout.

Available choice
More only
Line change
Easier than standard
More only →

How to read the board

Treat each special projection as a different research question.

01

Identify the version

Check whether the square is standard, a red Demon, or a green Goblin before comparing it with any other line.

02

Read the exact number

The special line is an adjusted threshold. A player, stat, and number should match the current board exactly.

03

Notice the available side

Demon and Goblin squares are More-only. A Less research view cannot be placed against that special projection.

04

Check the entry screen

PrizePicks displays the current potential payout for the combination you actually selected. That is the figure to evaluate.

No permanent payout table belongs here.

PrizePicks states that a Demon can increase potential payouts and a Goblin can lower them, but the multiplier varies with the selected projections and current entry rules. The reliable source is the amount displayed in the app or on the final entry screen—not an old screenshot, a fixed example, or a general label.

Common questions

PrizePicks Demons & Goblins FAQ

What are Demons and Goblins on PrizePicks?

They are special Player Pick projections. A red Demon is a harder More line with higher potential payout, while a green Goblin is an easier More line with lower potential payout.

Do you choose More or Less on Demons and Goblins?

You choose More only. PrizePicks says the Less option is removed because the projection itself has been specially adjusted.

Can you mix Demons, Goblins, and regular projections?

Yes. PrizePicks says you can mix any combination of Demon, Goblin, and normal projections in a lineup, subject to its current lineup rules.

Can you use a promotion with a Demon or Goblin?

It depends on the promotion. PrizePicks says most promotions apply only to normal projections unless the offer specifically says otherwise. Verify the current promotion terms before entering.

Are Demons or Goblins automatically better?

No. “Harder” and “easier” describe the adjusted threshold, not whether a selection is automatically favorable. Compare the exact current line, the available player context, and the displayed entry payout before making your own decision.

Research the exact line

Looking for the current PrizePicks board?

Open PrizePicks research

Last checked July 25, 2026. Rules summarized from the PrizePicks Player Picks Help Center and its Demons & Goblins explainer. PrizePicks rules, availability, promotions, projections, and payouts can change; confirm the current details in the platform before entering.